WAR, CORRUPTION, INVESTMENTS, DEBT, EMBEZZLEMENT, BRIBERY, ELECTION INTERFERENCE, TREASON, AND INSURANCE FRAUD
THE FIRST BOARD GAME THAT INHERANLY BREAKS THE RULES
Military Vs Economy is the world domination board game from Swiggler Gaming which forces players to prioritize either war or investment in their quest for global power - you can't always have both. Players can protect their assets using military troops, forcefields, insurance, or even the credible force of a nuclear attack, if provoked. Others, however, may not have this privilege. Assets are worthless without a military to protect them... but a military is ineffective without assets to fund them. A wise player strikes the perfect balance between both.
Answers are by Josh Bauer, the game's creator
The ideal player of this game is someone who has an inherant fascination with geopolitics, opportunity cost, power dynamics, corruption, and assets protection. If spending a few hours simulating a quest for world power with your close friends sounds like a productive use of your Friday night, this game is for you.
That depends on if you are the type of person who wants to fully understand every rule before starting, or the type to jump in as quickly as possible and learn as you go. If the former, expect to spend up to an hour digesting the rules. If the latter, easy-start referenece cards are available to each player, and the game can be started in as little as 15 minutes.
That depends on their interests and attention span. I invented the rules for this game when I was 14 years old, but I also had a solid understanding at the time of things like geopolitics, investing, and insurance. If someone, regardless of age, can enjoy multiple back-to-back sessions of chess (which shows enjoyment of strategy games, and long attention span), and is also interested in geopolitics, then my opinion is they will find this game incredibly fun.
Additionally, someone who also enjoys games like Catan, Risk, Axis and Allies, Monopoly, and Twilight Imperium are likely to enjoy this game.
Click here to see a detailed comparison between the game Risk and the game Military Vs Economy
Click here to see a detailed comparison between the game Monopoly and the game Military Vs Economy
When I first had the concept of Military Vs Economy in 2017 at age 14, I had planned to put it on the internet for $32.99, and even that felt greedy. However, as I began designing the components and getting quotes from manufacturers, reality hit. If I wanted to design a product with the level of quality that I demand of anything I'm involved in, the price would have to go up significantly.
Quality of Components: Instead of a typical cardboard game board, this game includes a high-quality 20 x 30 inch roll up mat, with the material similar to a mousepad. Game currency is sized almost to that of real money, is double-sided, and is made from 100% 90 GSM cotton, the same ingredient of real money. All printed products such as instructions, cards, and currency are printed locally in the USA. The game includes over 600 pieces, more than triple most similar strategy games. Cards are made from 330gsm Black Core TCG Cardstock, a similar material to what's used at high-end casinos. COGS (Cost of Goods Sold) well-exceeds $100 per game in components alone.
Minimum Order Quantities and Setup Costs: From the start, I've insisted on self-publishing this game and have refused to sell it out to a large corporation just for them to "butcher and mass produce" it. Staying independent has required spending $2,800 on a mold for the plastic insert tray and $2,400 for injection molds for the game pieces, which has put me well under $0 from the start. That, put together with minimum order quantities of 500 or 1,000 for some components, and the price goes up even further if I decide I want to ever break even.
Profit: With a span of over 9 years and 100s of hours invested into this game, I prefer to monetize my past effort.
The Financial Executor is an additional role assumed by one of the normal players in the game. This role carries with it the required responsibility of distributing resources to players in accordance with the rules. However, it also carries with it the implied, but optional, responsibility of maintaining integrity by avoiding embezzlement, and by denying insurance coverage on the basis of unacceptable risk, denying insurance claims on the basis of negligence, and prosecuting players who engage in insurance fraud. A fair, honest, and equitable Financial Executor will avoid embezzling funds and enforce insurance standards equally among all players. A corrupt Financial Executor will embezzle money, discriminately deny insurance to their adversaries but not to themselves or their allies, and engage in insurance fraud schemes that they themselves are responsible for preventing through prosecution.
Essentially, this game is not won by other players using predetermined rules alone. Rules act as guardrails, but do not prevent all forms of corruption. Instead, players who must deal with a corrupt Financial Executor find themselves fighting an upward battle to overcome the inherent power imbalance held by the Financial Executor.
Thankfully, two key factors keep the Financial Executor in check:
They must fight for their title. To become a Financial Executor if there are multiple candidates, you must participate in an election (decided by a roll of the dice) in which you pledge some of your money as campaign funding before the game even starts. If you lose, you are at a significant disadvantage due to having lost money early on. This incentivizes players to skip randomized elections and instead mutually agree upon either a Financial Executor that agrees to be fair or one that agrees to pay off other players in exchange for them staying out of the race, the latter of which evens out the power imbalance monetarily.
Nobody likes a corrupt politician. Corrupt Financial Executors who engage in frequent embezzlement and insurance fraud schemes often find themselves the target of all other players simultaneously. The more players there are, the more devastating an insurgency becomes for the Financial Executor.
No! Assets are only purchasable items. Insurance of any kind, although purchasable, is not an item but rather a contract, and therefore it is not an Asset. Insurance Tokens only act as visual representations of which territories are currently insured.
No, the rules of the game dissallow this.
An official amendment was made to the rules on 3/19/2026 to allow for a one-time $30,000,000 "equal cash infusion" to both surviving players if both players agree the situation is a stalemate and request this infusion, and if the Financial Executor agrees.